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How To Change To Rune Knight Ragnarok

Rune Knight
Berkas:Rune Knight.png
Task Base of operations(s): Knight
Lord Knight
Task Blazon: iii-1
Race: Homo
Changes At: Glast Heim
Number of Skills: 11
Total Skill Points: 75
Total Quest Skills: 0
Chore Bonuses
STR AGI VIT INT DEX LUK
+five +4 +6 +10 +8 +4

Daftar isi

  • 1 Overview
  • 2 Job Change Guide
  • three Builds
    • 3.i Dragon Breath Build
    • iii.2 Ignition Break Build
    • 3.3 ASPD/Frenzy Crit Build
  • 4 Equipment
    • 4.1 General Equipment
    • 4.2 Dragon Jiff Build
    • 4.3 Ignition Interruption Build
    • 4.4 Agi/Frenzy Build
  • five Form Data
    • 5.one Skills
    • 5.2 Job Bonuses
    • v.3 ASPD
  • half-dozen External Links

Overview

Rune Knights are the final development of the Knight classes. Their proper name is often abbreviated and referred to as "RK". They have traded in their Pecos for new dragon mounts and are gear up to do some serious harm with an armory of new powerful attacks while also having the highest HP pool compared to other classes.

Rune Knights accept a slower startup leveling-wise, but they can become ane of the most versatile and powerful classes in the game. Unfortunately, they suffer from a poor skill tree layout, forcing players to have to get 22 job points to max a basic AOE leveling skill (Ignition Break), or going with a Dragon Jiff build early on on, which may not be very strong in the first 20-xxx levels. Rune Knights aspiring to have a Dragon Breath end-game build but do not want to use a skill/stat reset may resort to beingness mainly a political party tank for 20-30 base levels until their HP and SP pools are higher for meliorate damage, as that is how the Dragon Breath skill formula is calculated. The upside is that Bowling Fustigate is one of the about powerful non-third class AOEs and can be used until level 110-120 or then, just does require a good weapon and some practice with the gutter lines. Dragon Breath ignores reductions in PVP / WoE and is 1 of the primary killing skills, simply depends on party buffs such every bit Magic Strings and Sacrament.

Finally, at that place are the the runes themselves. Players who choose the Rune Knight form are introduced to a new system of buffs and attacks in the class of rune stones. These consumables provide the user with immensely powerful buffs that range anywhere from a large increase in DEF/MDEF, potting ability, and massive damage increase. Unfortunately, creating runes consumes materials, but their sheer power makes them worth their cost. It is highly recommended that every Rune Knight should become the maximum level of Rune Mastery.

Job Alter Guide

Come across Rune Knight Task Alter Guide for detailed information.

This test is very easy, but information technology is strongly recommended to have high DEX (70 DEX is recommended) or use a high level of Spear Dynamo for the final part due to the mobs having such high flee rate. You volition exist pitted upwards against three very powerful minibosses. You must time the use of your runes accordingly to allow yourself time to heal/make it hits.

Builds

Dragon Breath Build

  • STR:1 (Pure Dragon Breath only)
  • STR:30-fifty (for carrying capacity and masq resist in WoE)
  • STR:90-97 (if getting Hundred Spears or IB)
  • AGI:one-threescore (lx only to become rid of blitheness delay, just not recommended for early on)
  • VIT:105-120
  • INT:xc
  • DEX:120+ (120 base of operations DEX for eliminating Dragon Breath stock-still cast time with Temporal Dex Boots)
  • LUK:31


Dragon Breath damage depends on Max SP and Electric current HP. Virtually Rune Knights accept their builds centered around the Dragon Jiff skill. Dragon Breath builds are versatile - Tanking, Mobbing, MVP, WOE, PvP. Dragon Breath is a powerful AoE set on that scales with level/HP/SP.

Unfortunately, it is mediocre until effectually level 130+ due to requiring the player to have a high HP/SP pool and the lack of bachelor monsters weak to the fire or water element before level 120-130. Players around level 100 volition find themselves only doing iv-6k impairment in poor/basic gear and half dozen-10k with excellent gear, and will most likely have to rely on tanking for parties until lvl 130+ to level up. At lower levels, apartment SP bonuses (Ex: +250 SP) provide much more harm than gears that give a % of SP (Ex. +x% SP).

Players may discover themselves having to keybind multiple weapons in order to play this build finer. For example, switching betwixt a weapon for damage output or ane for survivability with HP regen.

While this Build is non consumable intensive, having items that boost Max HP and Max SP will differentiate the Great from the Good.

The 25% Max HP and Max SP bonus from Transcendence is a must for this build. While leveling every bit a Lord Knight, if the player chooses to level with one STR, having a sufficiently heavy spear for Ambivalent Spiral is crucial.

Due to Dragon Breath beingness locked to the Fire and H2o elements, information technology is recommended to either larn Hundred Spears (which requires a lite spear for improved damage) or Ignition Break, and have 90+ STR (for HBP bonus) for an endgame build equally Hundred Spears and Ignition Break cover different elements, offer more than flexibility. Dragon Jiff is weak confronting monsters resistant / allowed to the fire and water elements, or to players wearing the appropriate elemental armor in PVP / WOE.

Note: Dragon Jiff and Clashing Spiral cannot be interrupted and does not crave a Phen Menu (or other equipment / cards that provide the effect).

Skills: Dragon Training five / Dragon Breath x / Rune Mastery 10

  • optional: Phantom Thrust three / Hundred Spears x / Ignition Interruption 5
    • Prereqs: Cavalier Mastery one / Brandish Spear 2 + Clashing Spiral v (if getting Hundred Spears) / Counter Assault 1 (if getting Ignition Break)

Ignition Interruption Build

  • STR:90-120+
  • AGI:one+
  • VIT:fifty-94+ (100 total recommended for stun immunity)
  • INT:ane-50 (This build requires a lot of SP apply merely can be remedied with SP leech effects.)
  • DEX:50-90 (Spear Dynamo and LUK provide good accurateness, DEX provides bandage time reduction)
  • LUK:ane+ (3 points of Luk = one ATK, 1 Striking. Putting points here once STR starts costing a lot tin conserve points to go more ATK)


Rune Knights requires job level 23 to attain Ignition Break 5.

The Ignition Break build tends to have higher DPS than Dragon Breath builds for leveling, especially at lower levels (100-130) when an RK'due south HP / SP puddle is not high. Ignition Suspension's 2 second cooldown is cancelled when using sure skills, such as Bowling Bash. Which is why this build is frequently referred to as the IB+BB build. Although Ignition Break receives a l% bonus damage when the caster is using a fire weapon, information technology uses the caster's weapon chemical element. This tin can exist advantageous when fighting mobs resistant to fire attacks, where Dragon Jiff suffers. All the same, it is recommended to take advantage of the extra power from using a fire weapon for leveling purposes. Rune Knights can go both Dragon Jiff AND Ignition Break if they wish (although they will need to gear accordingly to become the full effect of Dragon Breath), while still maxing Rune Mastery.

Chaining Bowling Fustigate with Ignition Suspension can produce high AOE DPS, simply take note that Ignition Interruption does more impairment to targets closer to the RK, which tin make positioning tricky due to Bowling Bash'due south complicated mechanics. Using IB + BB to MVP is possible and effective as well.

Notation: Although this build is viable without a heavy investment, Truthful Seyren Windsor Card provides an important increment in damage, and therefore this build relies on approximately 3 billion zeny to unlock its potential.

Skills: Ignition Intermission v

  • optional: Dragon Preparation 5 / Dragon Breath 10 / Sonic Wave 5 / Hundred Spears x / Enchant Blade v
    • Prereqs: Cavalier Mastery i / Counter Assault one / Bowling Bash 10
      • Recommended LK skills: Twohand Quicken 10 / Parry 10 / Spear Dynamo 5 / Aura Blade 5

ASPD/Frenzy Crit Build

  • STR:90-100
  • AGI:xc-110 (depending on gear and how much you're willing to spend on speed boosts)
  • VIT:80-94 (100 total for stun immunity tin exist helpful)
  • INT:i+ (Enchant Blade adds intelligence to your auto attack impairment)
  • DEX:1+ (doesn't need to be too high because crits don't miss, and Spear Dynamo 5 adds 50 Hit)
  • LUK:72+ (120 LUK to gain the full benefits of Temporal Luck Boots, or multiple of xviii (72/90/108/126) to gain defence bypass furnishings from Perverse Demon Mask)


With Twohand Quicken or Frenzy and the addition of the Rune Knight'southward Asir Rune, Rune Knights are capable of reaching maxed out ASPD quite easily. Two handed Swords are the preferred weapon of choice due to the Twohand Quicken buffs, although other weapons can be used with Frenzy. This build is HEAVILY gear dependent and benefits greatly from expensive Automobile-Cast gear like 'CD In Oral fissure' and 'Ring of Flame Lord'.

Alarm: This build is difficult to level. This build is specialized for unmarried target DPS (leveling post 99 is all about mob leveling). This build is also very expensive to level and is not recommended for new players.

This build is often considered a 'for fun' build, although it can reach respectable DPS with loftier investment. Many ASPD RKs will depend on Ignition Break as their master AOE and leveling skill. This build depends on expensive gear to limit the stat betoken investment in AGI. Even without the Alca Bringer, the RK class is capable of hitting 193 ASPD with fifty-fifty lower than 90 AGI, leaving you lot more points to sink into other stats. There are many Lord Knight skills which are key to maximizing your machine-attack DPS, which is why it is mandatory to rebirth into Lord Knight for this build.

Skills: Enchant Bract 5 / Rune Mastery x

  • optional: Dragon Grooming five (if Riding a Dragon) / Sonic Moving ridge v / Ignition Break 5
    • Prereqs: Aureola Blade five / Frenzy one / Parry 10 / Spear Dynamo 5 / Twohand Quicken / Two-Handed Sword Mastery 10

Equipment

Full general Equipment

These gears are suitable for any Rune Knight build. They won't be mentioned for the specific RK builds, only are sometimes the best pick.

Weapon

Armor

Shield

with each of the common racial resist cards.

For MVPing:

Headgear

  • Leech
  • Mid Headgear with slot

Cards for Headgear

  • elemental resist cards based on the resist needed.

Garment

  • 2576.png Heroic Backpack [1]

Menu selection for Garment

Hundred Spears Fix

This set up is mandatory for maximum damage with Hundred Spears (and all four pieces must exist worn to get the bonus damage). Can be obtained for Free by doing Mora Village quests and earning coins. This set also compliments the Dragon Breath skills nicely due to the HP increases and possible SP enchants on information technology.

15036.png Ur's Plate 2883.png Ur'southward Seal [1] 2475.png Ur's Greaves [1] 2574.png Ur's Manteau

Goibne's Gear up

This set is adept for players who accept a lower upkeep but still wish to relish the Dragon Breath build or to accept higher HP. Information technology's a tank set to get a player started until they tin can make a more customized set. Recommended to vesture all fix pieces for the HP and SP bonus. But downside to this set is the lack of reductions and slots to card whatever of the pieces. Replace the set with Variant Shoes once able to afford information technology.

2354.png Goibne'southward Armor 5128.png Goibne's Captain 2419.png Goibne'south Greaves 2520.png Goibne'southward Spaulders

Dragon Breath Build

Weapon

For Dragon Jiff:

For Hundred Spears:

For Clashing Spiral damage:

Cards to use with weapon:

Shield

Headgear

Annihilation that adds HP/SP, reduces after cast delay, provides leech or reduces cast fourth dimension. Some options include:

Upper:

Lower:

With these cards depending on the situation:

Armor

Cards to use with armor:

Garment

Card options for Garment:

  • 4593.png Menblatt Card (increase DPS: +1% ranged damage per 10 base of operations DEX)

Footgear

Accessories

Recommended Items (Luxury):

Ignition Pause Build

Weapon

The all-time weapon is probably a Twin Edge of Naght Sieger (red) with three True Seyren Windsor Cards.

Cards to use with weapon:

Upper Headgear

Middle Headgear

  • 5933.png Crow Tengu Mask
  • Mob Scarf Set

Lower Headgear

Armor

Other options aside from set pieces are:

Cards to use with armor:

Shield

Garment

Carte du jour options for Garment:

Shoes

Card options for shoes

  • 4910.png Darklord Essence Force3 Or of a lower value if on a budget. (iRO database doesn't have this item notwithstanding, but it is obtainable in-game. Divine-pride link)

Accessories

Card options for Accessories:

Agi/Frenzy Build

Weapon It Is recommended to enchant these weapons with 2x Crit to complimentary up other slots for more ASPD heave

Cards options to use with weapon:

(amend if using the full card set)

For fun cards:

Headgear

Garment/Armor

Carte options for Garment:

Card options for Armor:

Shoes

Menu Options for Shoes:

Accessories

Bill of fare options for Accessories:

For more damage output:

Form Data

Skills

Skill Description Levels Type
Berkas:Enchant Blade.png Enchant Blade
Enchants your weapon with magic, allowing you to deal additional magic damage with your physical attacks.. five Supportive
Berkas:Sonic Wave.png Sonic Wave
Slam your weapon into the ground to unleash a shockwave that strikes an opponent at a distance. Has a range of eleven cells. 5 Offensive
Berkas:Death Bound.png Expiry Bound
The damage you receive is amplified and used confronting the assailant. However, you notwithstanding receive half of the amplified damage. 10 Active
Berkas:Hundred Spears.png Hundred Spears
Spear exclusive skill. A skill that strikes a unmarried target quickly in quick succession to deal high impairment. 10 Offensive
Berkas:Wind Cutter.png Air current Cutter
Creates a huge pressure level that throws enemies away. In that location is a gamble to inflict Fear status on those afflicted. 5 Offensive
Berkas:Ignition Break.png Ignition Break
The rune knight makes their weapon incredibly hot, triggering an explosion that deals damage to all targets nearby. Targets closer to the thespian receive higher damage. five Offensive
Berkas:Phantom Thrust.png Phantom Thrust
Spear Exclusive Skill. The rune knight strikes a target from far away, pulling that target towards the user. 5 Offensive
Berkas:Dragon Training.png Dragon Training
Allows the user to use a dragon mount. Increasing the skill level recovers your lost assail speed when using the mount, and also slightly increases the damage of Dragon Breath. 5 Passive
Berkas:Dragon Jiff.png Dragon Jiff
Commands the dragon to breathe fire. Targets inside range volition receive Fire Element harm with a chance of causing Called-for status, which deals impairment over time. 10 Offensive
Berkas:Dragon Water Jiff.png Dragon Water Breath
Bargain water-elemental damage with your dragon's breath. Targets inside range will receive H2o Element harm with a gamble of causing Freezing status. x Offensive
Berkas:Dragon Howling.png Dragon Howling
The dragon lets out a terrible howl, causing Fright status to those within range. 5 Active
Berkas:Rune Mastery.png Rune Mastery
Allows the Rune Knight to craft Runes. ten Passive
Berkas:Full Throttle.png Total Throttle
Fully restores HP when cast and increases movement speed increases for the skill's duration. All stats +xx%. one Agile

Job Bonuses

Stat\Amount +one +2 +3 +4 +v +6 +7 +viii +9 +10
STR 10 11 33 51 60
AGI 20 21 41 53
VIT 4 14 23 32 45 59
INT 1 2 5 12 13 22 30 39 46 50
DEX 3 fifteen 19 24 31 40 44 55
LUK 47 48 49 57

ASPD

Equip Attack Speed From 2nd Grade
Bare Handed 156 0
Shield -5 0
Dagger -ten −1
Sword (Ane Handed) -12 −seven
Sword (Two Handed) -15 −3
Axe (One Handed) -eighteen −eight
Axe (Two Handed) -20 −5
Mace -5 0
Spear (One Handed) -viii +seven
Spear (Two Handed) -12 +thirteen
ASPD Potions Usable
645.png Concentration
656.png Enkindling
657.png Berserk

External Links

Knight & Lord Knight
second Course
Skills
Bowling Bash • Brandish Spear • Cavalier Mastery • Charge Assault  • Counter Attack • One-Mitt Quicken  • Peco Peco Ride • Pierce • Spear Boomerang • Spear Mastery • Spear Stab • Twohand Quicken
Transcendent
Skills
Aureola Blade • Ambivalent Spiral • Frenzy • Fury (two)  • Parry • Relax • Spear Dynamo • Traumatic Blow • Vital Strike
Quests Knight Chore Change Guide • Knight Skill Quest • Rebirth Walkthrough
Weapons I Handed Sword • Spear • Two Handed Sword

Source: https://idrowiki.org/klasik/Rune_Knight

Posted by: chavezhond1975.blogspot.com

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